PhD, Indiana University; MDiv, Southern Baptist Theological Seminary; BA, University of Alabama
Dr Kline specializes in Middle English literature and culture, Chaucer, literary and cultural theory, and digital medievalism. His research concerns children, violence, and sacrifice in late-medieval England, and he has essays forthcoming on children in Middle English literature, John Lydgate's Siege of Thebes, and the apocryphal Infancy of Jesus Christ in MS Laud 108.
| ||Medieval Literature for Children|
This volume will be a critical anthology of primary texts whose main audience was children and/or adolescents in the medieval period. Texts will include theoretical and interpretative introductions and commentary.
| ||The Cambridge Companion to Medieval Women's Writing|
This books seeks to recover the lives and particular experiences of medieval women by concentrating on various kinds of texts: the texts they wrote themselves as well as texts that attempted to shape, limit or expand their lives. Contributors investigate the roles traditionally assigned to medieval women (as virgins, widows, and wives). They also consider the lives and writings of remarkable women including Marie de France, Heloise, Joan of Arc, and Julian of Norwich among others.
| ||SQL in a Nutshell|
This book provides background on Relational Database Model, including current and previous SQL standards, fundamental concepts necessary for understanding relational databases and SQL commands, an alphabetical command reference to SQL statements, the implementation of each command by MYSQL, Oracle, PostgreSQL, and SQL Server, an alphabetical reference of the ANSI SQL2003 functions, and platform-specific functions unique to each implementation.
| ||Medieval Afterlives in Popular Culture|
This book is concerned with our ideological, technical and emotional investments in reclaiming medieval for contemporary popular culture. The authors illuminate both medieval and contemporary popular culture in surprising and productive ways while interrogating the many ways in which metamedievalism reinterprets and reconceptualises the medieval.
| ||Digital Gaming Re-imagines the Middle Ages|
Digital gaming's cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Re-imagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming—where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms—creates cultural palimpsests, multiply-layered trans-temporal artifacts.
| ||The Medieval British Literature Handbook|
An innovative guide providing an indispensable introduction to key topics, including: introduction to authors, terxts, historical and cultural contexts, guides to key critics, concepts, and topics, an overview of major critical approaches, changes in the canon and directions of current and future research, case studies in reading literary and critical texts, and annotated bibliography, timeline, and glossary of critical terms.